TUA Social League Captain’s Notes
Spring and Summer
Leagues 2002
-----------------------------------------------
PROLOGUE -----------------------------------------------------
SPIRIT OF THE
GAME: Ultimate
stresses sportsmanship and fair play. Competitive play is encouraged, but never
at the expense of respect between players, adherence to the rules, and the
basic joy of play.
This
league isn't just Ultimate
-
it
is a SOCIAL league,
-
it
is a MIXED league.
This
means that those who have well developed frisbee skills already will use this
league to develop their Spirit skills.
We
have no umpire, except ourselves, and we all strive to be objective and
impartial. Winning points is secondary to being good spirited.
Ultimate
is NON-CONTACT SPORT. New players
especially need to be convinced of the following: we make every effort to avoid
obstructing, to avoid threatening with collision, and to avoid actual contact.
People coming from other sports (especially football) will need to unlearn the
practices of shepherding and "using the body".
There
are many ways in which proficient players must make ALLOWANCE FOR NEW PLAYERS:
-
not
mark hard
-
not
deliberately force forehand
-
not
demand the dump
-
not
cut off all targets for the thrower
-
not
poach
-
not
overuse hucks
-
do
call fouls against yourself or your teammates if they occur
-
do
stop play to explain rules if the issue has an effect on play
-
do
discuss later rather than penalise minor infractions
Ensure
your own less able or less experienced players are given tuition,
encouragement, and are allowed a full share of the play. Provide a dump option
but do not pressure for it to be taken. Throw to them even if the cut is
marginal, especially if they are trying hard against a mismatch. Slash spirit
scores to teams that "look off" their women or beginners. Don't call
plays if you don't have time to explain what is going on to new players. Try
hard to organise your team to arrive early for a team warm up, stretch and
throw. Aim to warm down and stretch as a team after games.
Spirit
is a subjective thing, and is a sum of the experiences of every player through
the game. Captains ought to ask all their players to contribute their
assessments. These will mostly be formed on the basis of good or bad calls or
incidents through the game, and inevitably also on the way in which the
opposition contributed or detracted from their enjoyment of the game. It may
also be based on the dynamics within the other team - did they display good
humour amongst themselves, and use their own players equitably?
Spirit
is to be scored out of 5 and must be whole numbers.
Ultimate
is an all-weather sport. Cancellations due to weather are very unlikely
(probably only happen if the council closes the fields.)
---------------------------------------------------
DUTIES --------------------------------------------------
Captains
have a duty of care to the players on their team (there are no umpires
regulating play.) To exercise this duty they must proactively communicate with
the League Director, other Captains and their own team.
Captains
are responsible for ensuring that they have enough players of each gender each
week to compete, and that they are ready to play at the designated time.
They
are also responsible for ensuring that their team is playing with good spirit,
encouraging newer players, and everyone is playing safely. One safety issue is
that players will be able to play better and avoid collision better if they
wear cleats.
They
must also be fully aware of the WFDF rules
http://www.wfdf.org/2001ultirulesrev.htm
and
the local variations (see below also)
http://www.afda.com/tasfda/ultimate/rules/
Many
rules and decisions about play are at the discretion of captains; the guiding
principles should be Common Sense and the Spirit of the Game.
The following are requirements on
Captains, or vice-Captains if captain not present:
1.
Forfeits: if a team gives 24 hours notice of the forfeit to
the opposing captain and the League Director, they get their average spirit
score (rounded up). A team gets 0 for spirit for a forfeit on the night.
Captains have discretion to agree to play rather than or despite a forfeit. Remember that people come to play a game. In fact, in very few players, a game of "hotbox" or a drill might even be an option.
Before game:
2.
Captains must ensure that team members have paid their fees
(especially AFDA). New or pay-by-the-game players should be directed to the
League Director.
3.
Each week a different team will be responsible for setting
up and taking down the fields for the night’s games. Captains will be
responsible for ensuring that their team is able to set up the fields prior to
the official start of games (6pm). There will be a 2 Spirit Point penalty if
the team responsible for fields on the night fails to do the set-up or organise
someone to do it.
A
field set-up roster is attached.
4.
Captains should perform the toss, ensure their players have
removed watches etc, and have their team on the line on time. If a team cannot
be fielded 10 minutes after the scheduled game start time, they automatically
forfeit the game.
After game:
5.
Captains must ensure the opposition is acknowledged with a
"cheer". The TUA insists on cheers, BUT by "cheer" we mean
some group activity by which, at the end of each game, each team acknowledges
the other team. Although a cheer is usually a song, there are other activities
at the end of a game that can be positive alternative to picking up your water
bottle and walking away. It may take the form of a poem or play, but,
especially where conditions are adverse, time is short, or after the last game
each night, captains may agree to circle cheers, short games, dances, impromptu
speeches or performances, or any activity which raises a smile or in some way
says "thanks for the game".
6.
Captains must return game and spirit scores to the League
Director. The entire team should decide spirit scores. With spirit scores teams
should take into account how well the opposing team used their team; it is not
poor spirit to follow these rules.
-----------------------------------------------------
RULES -------------------------------------------------
The definitive reference for the rules
is the web pages listed above. Below is a quick interpretation of the present
local variations:
1.
The pull may be dropped.
2.
The brick is 10 metres.
3.
Mixed league, minimum of 1 of each sex on the field (for
5-a-side) Defensive teams should field the same number of men/women as the
offensive team if possible.
4.
The game is considered to be forfeited if a team cannot
field four players (at least 1 women) within 10 minutes of the starting time
(unless the opposing captain agrees to play the game with fewer players on the
field).
5.
If 24 hours notice of a forfeit is provided to the opposing
captain, the game is considered to be a 3-0 loss (rather than a forfeit), with
each team being awarded their spirit average (rounded up).
6.
Games start on the hour (e.g. at 6:00pm and 7:00pm), at
which time teams must field four players at a minimum. Each game is 45 min
long. If a team cannot field four players the team must commence play when
directed by the opposing captain, with as many registered players as they can
muster. This means that in some circumstances, a game may start before a
forfeit is declared. No team has to match opposition player numbers.
7.
Each game ends at the whistle. This means that the disc
cannot be thrown again once the whistle has sounded - the disc in the air can
be played until it is caught or goes to ground. This is to encourage prompt
starts to following games. If there is no following game, then captains may
agree (BEFORE the game starts) to play out the point when the time-cap goes and
then play another point if one is required to resolve a tie.
8.
Each team may call up to two 2-minute time-outs per game.
There is no half-time.
9.
Pick-up players can play, by agreement of both captains.
Only paid-up players who have played at least THREE games with the team may
play finals.
10. At the end of
each game, there will be an exchange of cheers.
11. Spirit is scored out of 5 (no half points).