TUA Local Tasmanian Rules Variations

WFDF Rules

Ultimate in Tasmania is generally played under WFDF rules with a few minor variations for particular tournaments, leagues and games. For leagues, the League Organiser takes the position of the TD.

In April 2007, there were significant revision of the WFDF rules. All TUA leagues and tournaments from April 2007 to May 2009 were run under the 2007 WFDF rules. Prior to 2007, the 2002 WFDF rules were in use.

As of March 2009, there has been a further revision of the WFDF rules. All TUA leagues and tournaments from May 2009 will now be run under the 2009 WFDF rules. There was also an update to the rules in 2008 - but nobody in Tasmania seemed to notice. Whoops!

As of October 2010 the TUA local rule variations were completely revised, restructured and re-organised and these are now available on the TasUltimate wiki leagues rules page. Please visit this page if you want to see the current rules.

Spirit

As of July 2010, spirit is scored out of 20 (no half points) for all TUA leagues and tournament using the 2010 Spirit of the Game Rating System developed by BULA and WFDF. This revised system involves scoring 5 different aspects of the game with 0 points (poor), 1 point (not so good, 2 points (good), 3 points (very good) or 4 points (excellent) each. The 5 criteria follow, with explanatory examples:

Hobart Social League rules (outside)

As of October 2010 the TUA local league rule variations were completely revised, restructured and re-organised and these are available on the TasUltimate wiki leagues rules page. Please visit this page if you want to see the current rules.

Hobart Indoor League rule variations

As of October 2010 the TUA local league rule variations were completely revised, restructured and re-organised and these are available on the TasUltimate wiki leagues rules page. Please visit this page if you want to see the current rules.

Two-Hat rule variations

As of October 2010 the TUA tournament rule variations were completely revised, restructured and re-organised and these are available on the TasUltimate wiki tournaments rules page. Please visit this page if you want to see the current rules.

CSIRO/Uni Challenge rule variations

The CSIRO/Uni Challenge (or Edwina Challenge) operates under the following rules:

  1. Game starts at 12:45 pm, game to 15, (win by 2), time cap at 1:55pm.
  2. CSIRO plays in traditional white, Uni plays dark.
  3. Full seven a side (real!) ultimate.
  4. Timecap game completion. When the time cap is reached, the point in progress is completed. If the scores are tied on completion of this point, one more point is played to decide the game. Note that a new point begins as soon as a goal is scored, not when the pull is taken. Hence there is no advantage in delaying the pull to delay the start of the next point.
  5. If possible, the defence (team that just scored) at least matches the number of women on offence (team receiving the next pull). The defence can choose to play more women than the offence.
  6. If one team fails to produce a team of at least 5 players by 1:00pm, they forfeit the game.
  7. Half time (2 minutes) is taken when one team reaches 8 points - restart is mirror.
  8. One time out (1 minute) per team per half.
  9. The winning team takes possession of Edwina, the prestigious trophy.
  10. The losing team can challenge at any time. The holders of the trophy have 4 weeks to answer any challenge, or else give up the trophy to the challengers.

TUC rule variations

The Tamanian Ultimate Championships used to operate under the following rules:

  1. Games are held every three week or so (at the organisers discretion), game to 17, win by 2 with a time cap after 75 minutes of play.
  2. Full seven a side (real!) ultimate.
  3. Timecap game completion. When the time cap is reached, the point in progress is completed.If the scores are tied on completion of this point, one more point is played to decide the game. Note that a new point begins as soon as a goal is scored, not when the pull is taken. Hence there is no advantage in delaying the pull to delay the start of the next point.
  4. If possible, the defence (team that just scored) at least matches the number of women on offence (team receiving the next pull). The defence can choose to play more women than the offence.
  5. If one team fails to produce a team of at least 5 players by 5 minutes after the official start time, they forfeit the game.
  6. Half time (2 minutes) is taken when one team reaches 9 points - restart is mirror.
  7. One time out (1 minute) per team per half.
  8. The Tasmanian Ultimate Champions are the team that wins the most challenge games in any calendar year.

A-League rule variations

The A-League (when it was running) operated under the same rules as the Hobart Social League outdoor rules, with the following variations:

  1. Games are played to 17, with a time cap after 90 minutes of play (or 90 minutes after the scheduled start time, whichever comes first!).
  2. Time cap game completion. When the time cap is reached, the point in progress is completed. A tied game is allowed in this league.
  3. If possible, the defence (team that just scored) at least matches the number of women on offence (team receiving the next pull). The defence can choose to play more women than the offence.
  4. Pick-up players cannot play without the agreement of both captains and the league organiser.If unauthorised pickup players play in a game, the team with the pickup players will be declared to forfeit the game.
  5. Half time (5 minutes) is taken when one team reaches 9 points - restart is mirror.
  6. Two time outs (2 minutes) per team per half. Time outs may not be called when the time cap has passed.
Email suggestions to Web Master.   Last altered: October 12th, 2010.