WBF Official Rules of Flying Disc Sports

Article IX - Butt-Guts

Copyright (c) 1996, WBF


Comment: Butt-Guts is a game of immense skill played between two teams of one to ten players each. The objective is to hit the oppostition's butts with discs. To start play, one team turns so that their butts are facing the other team any old distance apart. Play is accomplished by each player on the throwing team attempting to throw the disc toward or at any butt on the opposing team. Prestige is contingent on the success or failure of the throwing team. A good throw, which hits a butt, confers immediate prestige on the player throwing, while a bad throw results in abuse, often from both teams. The teams then switch roles.

Outline of Contents

901. Field of Play

901.01. Dimensions:
The field of play shall consist of two parallel lines, designated as butt lines, parallel to each other and any old distance apart. These lines shall in general be ignored during the game.
901.02. Surface:
The playing field may have any surface, although well-trimmed grass is suggested, which is essentially flat, free of obstructions and holes, and affords reasonable player comfort.
901.03. Markings:
The butt lines shall in general not be marked at all. If necessary, a couple of water bottles may be used to mark each end of the line. The choice of whether to use lines shall be made by the tournament director prior to the start of play.
901.04. Spectator Control:
The entire playing field shall be separated from the spectators by rows of empty stubbies or beer cans to insure spectator safety and prevent unnecessary interference of play. If necessary, spectators shall be tied to the ground with tent pegs and ropes.

902. Equipment

902.01. The Disc:
Any old discs may be used for butt-guts. One disc is needed for each player on the larger team. Disc golf discs are however not recommended.
902.02. Protective Clothing:
Players may not wear any soft protective clothing other than standard sporting uniforms or casual wear. Just imagine being allowed to pad your butt! What a wussy sport it would become!
902.03. Uniforms:
The players of a team shall not be required to wear uniforms to distinguish them from the players of the other team. However, the uniforms shall be designed so that the butt can be made easily visible.
902.04. Cleats:
Cleats are permitted, however, why you would want to use cleats in butt-guts is beyond me.

903. Rules of Play

903.01. Rules in Effect:
The WBF rules of play shall govern play for butt-guts, except that a game may be played under any variations of the rules, if said variations are agreed upon by the two teams. In tournament play, such variations are subject to the whim of the tournament director.
A. Determining Possession:
To determine which team will have possession at the start of the game, the ro-cham-beau method shall be used as set forth in Article DCLXVI of WBF rules. The winner of the ro-cham, or anyone who throws rock without losing ten times in a row, has the option of choosing to make the first throws or choosing the side of the field they will defend. The loser of the ro-cham shall be given the remaining choice. As an alternative, the team that has all of the discs at the start of the game may throw first.
B. Start of Play:
Prior to commencing the exchange, the team designated to make the first throw shall call loudly "Butt up!". The receiving team shall choose a butt stance and hold that butt stance until the completion of the exchange.
C. Readiness:
Prior to the commencement of the exchange, a player on the receiving team shall signal his team's readiness to accept the throws, either vocally or by raising his arm. At that time, all players on the receiving team shall be positioned in the general vicinity of their butt line. Each player must remain in their stance until the end of the exchance.
D. The Exchange:
The exchange consists of all the players on the throwing team releasing their discs, and ends when all of the discs have stopped moving or are far enough away from the receiving team that nobody gives a shit.
E. Movement by Receiving Team:
Once the receiving team has adopted its butt stance, players must either remain butt still, or keep their butt moving in the same manner until the end of the exchange. Any violation of this rule shall be regarded as a flinch.
F. Play:
Play is accomplished by continuing one exchange after the next until both teams have had quite enough of the damned game. After an exchange is completed, the teams shall alternate their roles such that the team that was the throwing team on the previous exchange shall become the receiving team, and vice versa. In view of fairness, each team must have an equal number of exchanges being the throwing team and the receiving team.
903.02. Butt Stance
A. Definition:
A butt stance is a position adopted by the receiving team upon the call from the throwing team of "Butt up!". The receiving team must hold this stance until the completion of the exchange.
B. Validity:
A valid butt stance shall satisfy all of the following requirements:
(1)
At least half of the butts on the receiving team must be able to be hit at any given moment.
(2)
If the stance is a moving stance, the movement must be predictable and continuous. Movement which changes during the stance, or is not predictable is treated as a flinch (if by an individual) or as an invalid butt stance (if by the team as a whole).
(3)
If the stance is a moving stance, then the butt of each player on the team must be able to be hit at some time during the stance.
903.03. Throwing:
A good throw is made when all of the following requirements are met:
(1)
The throw travels and hits the strike zone of a player on the receiving team;
(2)
The throw is not too hard, as judged by members of both teams. A hard throw is a foul.

The disc may be intentionally bent to alter its true flight.
903.04. Catching:
A. Definition:
A clean catch shall satisfy all of the following requirements:
(1)
The disc shall be held solely in one hand long enough to establish complete control;
(2)
The disc shall not be touched by any two parts of a player's body at any one time;
(3)
The disc shall not touch the ground prior to all other prerequisites being satisfied;
(4)
The player shall not be butt-tending by catching the disc. Butt-tending is a foul; and
(5)
The player shall not be in contravention of rule 903.02(E). An infraction of this nature shall be considered a flinch, which is a foul.
903.05. Fouls:
A. General:
The following are general fouls:
(1)
Invalid butt stance: an invalid butt stance is any butt stance which does not conform with all sections of rule 903.02(B). An invalid butt stance is a team foul, and the whole team must submit to punishment.
(2)
Flinch: any significant unpredictable movement during a butt stance, for the purpose of avoiding or preparing for the pain of a butt strike, is a flinch.
B. Throwing:
A throwing foul occurs when a player on the throwing team throws the disc too hard.
C. Catching:
The following are catching fouls:
(1)
Butt-tending: no receiving player may impede the path of disc to butt by the use of hands or any other part of the body. The player may however make an attempt to catch the disc once it has passed their butt.
(2)
Flinch: a player in the act of catching may not move their body in such a way as to avoid or lessen the effect of a butt strike.
D. Punishment:
In the event of any foul, the player(s) committing the foul shall be required to adopt a butt stance. All discs are returned to the opposing team, who then become the throwing team again. A new exchange is initiated with the receiving team being only the player(s) who committed the foul. The new exchange does not preclude further fouls from being committed. At the conclusion of this (and possibly subsequent) exchanges, the team that was the throwing team when the first foul was committed becomes the receiving team, and vice versa. In the event that a player from each team fouls, each team shall inflict punishment in turn, as set out above, in any order.
903.06. Strike Zone:
A. Definition:
The strike zone is the butt of any player on the receiving team.
B. Optimum Effect:
What a silly section of the rules. Obviously a throw has optimum effect when it hits the strike zone of any player on the receiving team.
903.07. Scoring:
A. Game:
Each game shall be played until both teams have had enough. If there is a wind advantage, teams should switch ends of court at irregular intervals.
B. Prestige:
Prestige shall be earned by the thrower team whenever a good throw is made into a strike zone of one of the receiving players and the receiving team fails to make a good catch, unless a foul was committed by the throwing team, in which case no prestige is earned.
Prestige shall be earned by any player on the receiving team who makes a good catch. In addition, the player who makes such a catch shall receive one free butt shot at the thrower of that throw.
Prestige shall be earned by a team whose butt stance in any pair of exchanges is significantly better than the opposition's butt stance.
903.08. Substitutions:
A. When Allowable:
Substitutions may be made, at any time after the completion of an even number of exchnges. Further, there shall be no restrictions on a player returning to play after having left for a substitution.
B. Injury:
A team may substitute, at any time, for an injured player. Further, a team may substitute a player who is not a member of the team, for an injured player, as long as that player is not registered as a player on any other butt-guts team in the tournament. The injured player is not permitted to return for the remainder of the match.
903.09. Judging:
A. General:
The players shall always make the calls in the match. The spectators will often try to have their say, but they should be ignored. The most vocal or compulsive argument usually wins.
B. Disputes:
In the event of a dispute, the teams shall mill around until boredom sets in. After this the teams shall return to the game and forget about whatever the dispute was over.
C. Observers:
At their discretion, the captains, or the captains and the tournament director, may decide to select up to three experienced individuals, who are not participating in the game, to act as observers. The duty of the observer is to carefully watch the action of the game for the sole purpose of jeering, yelling or booing loudly at the players. The obsevers may also make rulings on the game itself, but should in general be ignored by the players (see also 903.09(A)) rendering a decision in the event of a dispute that cannot be resolved. Observers shall be active and shall make any calls that they wish on their own initiative.

904. Glossary

Exchange: One play of butt-guts, commencing with the throws and ending with all discs being stopped or effectively out of play.
Butt Line: One of two parallel lines, any old distance apart, which define the field of play. In general, the teams should keep behind their own line.
Good Throw: A throw that meets the requirements set forth in section 903.02(B).
Receiving Team: During an exchange, the team with its butts available to be hit.
Strike Zone: The strike zone of a player on the receiving team is the butt of that player. The strike zone of the team is the cumulative of the player strike zones.
Throwing Team: In an exchange, the team who is attempting to gain prestige by making a throw into a strike zone of a player on the receiving team.